Campaign · Locked
Middle Management
Complete Chapter 1 (Warden Prime).
You defeated their supervisor. Unfortunately, this organization has several supervisors.
Campaign unlock: Chapter 2 access in the completing campaign · Permanent; no toggle.
Proof of questionable judgment
0 / 44 earned. The aliens would prefer you found another hobby.
Guest profile · saved on this device
Progress spans campaigns in this profile. Test arenas and campaigns altered with debug tools do not count. Existing classes stay available.
44 achievements shown
Campaign · Locked
Complete Chapter 1 (Warden Prime).
You defeated their supervisor. Unfortunately, this organization has several supervisors.
Campaign unlock: Chapter 2 access in the completing campaign · Permanent; no toggle.
Campaign · Locked
Complete Chapter 2 (The Harvester).
The Harvester has been recalled due to a severe case of you.
Campaign unlock: Chapter 3 access in the completing campaign · Permanent; no toggle.
Campaign · Locked
Complete Chapter 3 (Vexar’s Pet).
You defeated Vexar’s Pet. Somewhere, an alien is making missing-dog posters.
Campaign unlock: Chapter 4 access in the completing campaign · Permanent; no toggle.
Campaign · Locked
Complete Chapter 4 (Jiggy the Mechromancer).
Jiggy’s masterpiece is now several smaller, less impressive masterpieces.
Campaign unlock: Chapter 5 access in the completing campaign · Permanent; no toggle.
Campaign · Locked
Complete Chapter 5 (the Chapter 5 command hierarchy).
You climbed the corporate ladder by removing everyone standing on it.
Campaign unlock: Chapter 6 access in the completing campaign · Permanent; no toggle.
Campaign · Locked
Complete Chapter 6 (all three Chapter 6 hunts).
They brought carefully coordinated partners. You brought a deeply concerning skill tree.
Campaign unlock: Chapter 7 access in the completing campaign · Permanent; no toggle.
Campaign · Locked
Unlock Tidebreaker and finish a valid player ship.
It floats. Probably. Quality assurance has declined to board.
Campaign · Locked
Win your first campaign ship battle.
Your land-based problems are now available on water.
Recruitment · Locked
Acquire your first Assault soldier.
The aliens requested distance. Request denied.
Recruitment · Locked
Acquire your first Heavy soldier.
We asked how much ammunition you needed. You said yes.
Recruitment · Locked
Acquire your first Support soldier.
Someone has to keep this collection of bad decisions alive.
Recruitment · Locked
Acquire your first Engineer soldier.
Finally, someone who can build things before the Heavy destroys them.
Recruitment · Locked
Acquire your first Sniper soldier.
Contributing to the team from a completely different postal code.
Recruitment · Locked
Acquire your first Defender soldier.
All incoming complaints will be directed into this shield.
Recruitment · Locked
Acquire your first Monk soldier.
An interstellar invasion. Your answer was hands.
Recruitment · Locked
Acquire your first Corroder soldier.
The safety briefing is now a puddle.
Recruitment · Locked
Acquire your first Hacker soldier.
Alien technology. Human troubleshooting. Same disappointing password policy.
Recruitment · Locked
Acquire your first Swashbuckler soldier.
Their résumé was a sea shanty. You hired them anyway.
Recruitment · Locked
Acquire all ten current soldier classes.
Every department is staffed. None of them should share an office.
Milestones · Locked
Defeat 10 hostile aliens.
Diplomatic relations have deteriorated slightly.
Milestones · Locked
Defeat 100 hostile aliens.
At this point, they probably have a picture of you.
Milestones · Locked
Defeat 1,000 hostile aliens.
You are now mentioned by name in mandatory alien safety training.
Milestones · Locked
Defeat 10,000 hostile aliens.
We checked. There were other buttons. You kept choosing violence.
Reward: Employee of the Apocalypse
An extravagant victory medal.
Cosmetic only · damage, timing and targeting stay the same.
Combat · Locked
Destroy eight distinct wall segments in one explosive action, including its chain reactions.
Congratulations. The building is now a concept.
Reward: Renovation Approved
A ridiculous approval stamp after explosive demolition.
Cosmetic only · damage, timing and targeting stay the same.
Combat · Locked
Defeat 100 enemies with Throwing Knife.
We gave you plasma rifles. You brought cutlery. Somehow, you’re still employed.
Reward: Party Tricks
Confetti trails for throwing knives.
Cosmetic only · damage, timing and targeting stay the same.
Combat · Locked
Defeat five enemies with one explosive action.
Five problems. One invoice.
Combat · Locked
Trigger three explosive barrels from one initiating action.
You understood the assignment. The assignment was property damage.
Combat · Locked
Rethrow a timed grenade and defeat an enemy with its explosion.
No receipt. No problem.
Combat · Locked
Defeat three enemies with Overwatch in one enemy phase.
Very polite of them to walk into the demonstration.
Combat · Locked
Defeat an enemy through collision damage.
You introduced them to architecture. Forcefully.
Combat · Locked
Send five enemies overboard in campaign battles.
Crew recreation has been approved. Swimming lessons have not.
Reward: Bon Voyage
A farewell pennant when a unit goes overboard.
Cosmetic only · damage, timing and targeting stay the same.
Combat · Locked
Win a mission with a surviving squad member at exactly 1 HP.
Medically concerning. Technically operational.
Combat · Locked
Revive allies 25 times.
Have you considered preventing the damage?
Combat · Locked
Win ten missions without a player squad member becoming Downed.
An unusual management strategy: keeping people upright.
Combat · Locked
Deploy a full five-member squad.
Five professionals. Approximately two professional decisions.
Nonsense · Locked
Take lava damage after a player squad member enters lava.
Congrats. You discovered lava and how painful it is to step in. Honestly, we should make touching that stuff an instant kill.
Reward: Toasty Toes
Smoking boots after lava damage.
Cosmetic only · damage, timing and targeting stay the same.
Nonsense · Locked
Win a lava-map mission without any player squad member taking lava damage.
A childhood game. Finally, with consequences.
Nonsense · Locked
Win a campaign mission with every squad combat action performed by Player AI.
You watched other people work. Management material.
Nonsense · Locked
Deploy a captured enemy alongside your soldiers.
The onboarding process was admittedly unconventional.
Nonsense · Locked
Win a mission with a captured enemy still standing.
They didn’t betray you. Try not to sound surprised.
Nonsense · Locked
Use Start Shanty 25 times.
The enemy has filed a noise complaint. So has your squad.
Reward: Budget Orchestra
Extra silly musical notes during shanties.
Cosmetic only · damage, timing and targeting stay the same.
Nonsense · Locked
Have the same soldier go overboard and return three times in one battle.
Your boarding pass is mostly seawater.
Nonsense · Locked
Raise a soldier to level 40.
Forty levels. Still being asked to stand next to explosive barrels.
Nonsense · Locked
Respec soldiers ten times.
This build will definitely be the one. You said that nine builds ago.
Chapter 7’s finale achievement will join the index when its encounter is available. Chapter achievements recognize completion; campaign gates remain tied to that campaign.