Sectioned Units · Targeting Lab
Tap a body-part tile to aim a test hit. Destroy a weapon, then run the enemy turn to see it adapt.
Standing · 52/52 total HP · 2 AP
Plasma Cannon · 12/12 HP
Armor 2 · Tile (3, 3)
Destroying this part disables all Plasma Cannon attacks.
Prototype Attacks
Plasma Cannon: Available
Left Claw: Available
Right Claw: Available
Target Dummy: 100/100 HP · Armor 1 · Tile (4, 7)
Enemy turns share 2 AP. The Cannon fires at range 6; each Claw needs an open adjacent tile. With all weapons destroyed, the prototype holds position.
Test hits use each part’s armor and the unit’s shared shields. Overkill never spills to another part.
Preview: 6 HP damage · 0 absorbed
Selected: Plasma Cannon
Impact: Plasma Cannon · Tile (3, 3)
Plasma Cannon: 12 → 6 HP · 6 damage
Combat Interactions
Burning, heat and entry hazards hit one surviving body section. Shred affects the selected part. Destroyed parts cannot heal. This prototype resists forced movement.
Anchor (3, 3) · 9×14 battlefield · fixed layout
Destroyed parts keep their occupied tiles. Moving never rotates the body.
Select a body part, then apply a test hit. Campaign saves are untouched.